Language
Dutch
CEFR Level
A0
Theme
Tijd, ruimte en detail
Linked course
Dutch A0

Core words

Story

Finn en het afstandsspel

  1. Het is avond, en Finn zit bij het raam.

    It's evening, and Finn is sitting by the window.

  2. Zijn zus Lotte en papa Mark zitten naast hem.

    His sister Lotte and Dad Mark sit next to him.

  3. Finn wil weten wat dichtbij en ver is.

    Finn wants to know what's near and what's far.

  4. Papa maakt een spel; dit is een fijn spel.

    Dad makes a game; it's a nice game.

  5. Papa fluistert en lacht.

    Dad whispers and laughs.

  6. Finn wijst op de knuffel naast hem, en Lotte zegt.

    Finn points at the stuffed animal next to him, and Lotte says.

  7. Ze kijken uit het raam naar de donkere straat.

    They look out the window at the dark street.

  8. Oma Noor woont ver weg, zegt papa; dat is.

    Grandma Noor lives far away, says Dad; that's how it is.

  9. Maar Finn is niet zeker: hoort Oma Noor hem zo ver?

    But Finn is not sure: can Grandma Noor hear him from that far?

  10. Papa belt Oma Noor.

    Dad calls Grandma Noor.

  11. Dan zegt Finn tegen Oma Noor op de telefoon.

    Then Finn says to Grandma Noor on the phone.

  12. Oma Noor lacht, en Finn hoort haar terug en wordt rustig.

    Grandma Noor laughs, and Finn hears her and becomes calm.

  13. Finn kijkt naar links, waar de zachte maan staat, en Lotte fluistert.

    Finn looks to the left, where the soft moon is, and Lotte whispers.

  14. Er is rust in de kamer, en Finn zwaait zacht tegen de nacht.

    There is quiet in the room, and Finn waves softly to the night.

Keep exploring

Play SmartWords games

Six word games built around our real vocabulary — free in the browser, no install.

Open the game hub →
  • Word Sling illustration

    Word Sling

    Match the center word under time pressure and keep the combo alive.

    Play now →
  • Word Gate illustration

    Word Gate

    Fly through the correct gate before the speed ramps up.

    Play now →
  • Word Ninja illustration

    Word Ninja

    Slice the goal-language words, avoid the main-language decoy, and chase the announced bonus target.

    Play now →
  • Word Zip illustration

    Word Zip

    Trace a single path across the board, hit each letter anchor in order, and fill every open cell.

    Play now →
  • Word Oddity illustration

    Word Oddity

    Pick the word that doesn't belong from a topic-driven set — every tap reveals all four meanings and images so the round becomes a flash-card too.

    Play now →
  • Word Memory illustration

    Word Memory

    Flip and match goal-language words to their main-language meaning before your lives run out.

    Play now →